Tools
Object Pool
Streamlines object instantiation and management through Unity's built-in object pooling system. It allows developers to configure efficient pooling with minimal setup.
Code Snippet Timer
Measures the execution time of code snippets, allowing small performance tests for features added through code.
Tickets
Allows managing behaviors while ensuring better control over game states, for example preventing the game from resuming if there are still active pause tickets. This helps coordinate multiple systems depending on the state of the game components.
Logger
Allows displaying console messages while applying small customization for each class that uses it.
Editor Scene Loader
Allows switching scenes quickly and smoothly directly from a custom menu in the Unity editor.