Tools


Object Pool

Streamlines object instantiation and management through Unity's built-in object pooling system. It allows developers to configure efficient pooling with minimal setup.

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Code Snippet Timer

Measures the execution time of code snippets, allowing small performance tests for features added through code.

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Tickets

Allows managing behaviors while ensuring better control over game states, for example preventing the game from resuming if there are still active pause tickets. This helps coordinate multiple systems depending on the state of the game components.

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Logger

Allows displaying console messages while applying small customization for each class that uses it.

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Editor Scene Loader

Allows switching scenes quickly and smoothly directly from a custom menu in the Unity editor.

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