Tiny Hunters
My contribution
I was responsible for implementing several features that improved the gameplay experience, such as a campaign or roadmap system for the hunters. I also implemented analytics, enabling data-driven decisions based on player behavior.
I participated in building and optimizing some gameplay systems, for example the logic behind new characters and their abilities, as well as the implementation of missions for them and different game modes. I worked in collaboration with the design team to ensure their integration into the gameplay loop.
One of the features I implemented was a mission system so players could level up hunters and unlock new possibilities with them.