Projects developed as tests for companies. They focus on maintaining a simple architecture, scalability, and production-ready standards.

Each one follows a modular structure using VContainer for dependency injection, Addressables, and object pooling. Some of them also integrate audio and vibration systems.

Solitaire


Company Test
Unity C# VContainer Addressables Object Pooling

Classic Solitaire built as a company test. The project focuses on clean separation of concerns and production-ready standards, using VContainer for dependency injection, Addressables for asset management, and object pooling for card instances.

Game Replicas


Company Test
Unity C# VContainer Addressables Object Pooling Audio

Gameplay replicas developed as a technical test, reproducing the mechanics and feel of existing titles. Built on VContainer, Addressables, and object pooling, with audio feedback integrated throughout.

Match 3


Company Test
Unity C# VContainer Addressables Object Pooling Audio Vibration

Match-3 puzzle game built as a company test, implementing cascade logic and a scalable tile system. Structured with VContainer and Addressables, and includes both an audio system and haptic vibration feedback.