Stack
Video games have been my greatest passion since childhood. Not only as entertainment, but also as a source of learning. This passion pushed me to explore how they are made and eventually become a game developer.
I started with the first Play Station. After that, games such as the Dark Souls saga (including Sekiro), Lineage II, Final Fantasy X and Resident Evil: Requiem left a mark on me.
I have experience developing games for mobile and PC, from prototypes to production. I focus on building clean and scalable architectures using tools such as Zenject and VContainer, and on optimizing performance with techniques like object pooling and Addressables.
I work with a strong sense of responsibility for what I build, paying attention to detail and maintaining clear communication with professionals from different disciplines. I adapt quickly, prioritize tasks efficiently, and collaborate closely with the team to solve complex problems and deliver solid solutions.
My goal is to grow within a creative team, contribute strong technical foundations, and help create unique experiences that push boundaries.
Want to know more?
I'm always open to conversations about my work, background, or collaborations. Feel free to reach out!